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Rust bunkers, ranked — and the one you should build this wipe

Every Rust bunker type explained and ranked S to F: vending machine, stability, terrain and multi-TC bunkers, how each one seals and opens, what breaks it, and which fits a solo, duo or trio base. Practise them with unlimited resources on the Greenhouse.

· 11 мин чтения

Базы с бункерами

A bunker in Rust is a part of your base that has no door: it is sealed by a piece only the owner can remove or rebuild — a twig that only building privilege lets you place, a vending machine only you can pick up, or terrain that nothing can damage. Raiders have to blow through walls to reach what is inside, so a bunker turns a cheap cell into the most expensive room in the base. The best ones in 2026 are the vending machine TC bunker and the freehand external TC bunker: fast to build, fast to open, and not dependent on a trick the next patch can remove.

What a bunker actually is

Every door in Rust is a known cost: so many rockets, so much C4. A bunker removes the door. The way in is a piece of the building itself — a twig triangle, a vending machine, a foundation buried in a slope — that only someone with building privilege can rebuild or pick up. A raider with no privilege has one option left: destroy walls until they are standing where the loot is.

That is the whole trick, and it is why bunkers are the cheapest raid cost you will ever add. A sealed 1x1 of stone costs you a few hundred stone to seal and a few seconds to open. To a raider it costs the same as any other stone cell they cannot door-camp, soft-side or eco-raid.

  • Higher raid cost for less stone than one more layer of honeycomb.
  • Offline protection: the cell is sealed whether or not you are online to defend it.
  • Loot spread: three small bunkers in three places mean a raider pays for all three or leaves with a third.
  • No door to camp: there is nothing for a raider to wait at.

The four ways a bunker seals

Each design in the tier list rides on one of these. The mechanic decides how it fails.
MechanicHow it sealsHow you open itWhat kills it
StabilityA twig piece is destroyed; the structure stays, the gap is now impassable.Place the twig again (privilege required).A soft side on a tall piece, or a gap you can shoot through.
DeployableA vending machine fills a doorway or window.Pick it up with the hammer (privilege, empty machine).Placing it loose instead of snapped; leaving stock in it.
TerrainThe sealing piece sits inside the ground, where nothing can target it.Rebuild it from inside.Needing a slope you cannot find on your plot.
PrivilegeThe opening piece is in range of a second TC.Rebuild it under the external TC.Losing the external TC; gaps between the two ranges.

Stability bunkers are the oldest and the most common. The rule behind them: a building piece needs a minimum stability to be placed, and twig is the only tier you can afford to break and rebuild every time you come home. Deployable bunkers are newer and simpler, which is why they lead the tier list.

The tier list

Ranked on three things, in this order: does it still work, how fast can you open it when you are being raided, and how much space does it cost. Price barely matters — every bunker here is cheaper than the honeycomb around it.

At a glance. Cards with the full build steps follow.
TierBunkerMechanicSpaceSoft side?
SVending machine TCDeployable1x1No
SVending roofDeployable1x1 on the roofNo
SFreehand external TCStabilityOne offset foundationNo
AMulti-TCPrivilegeVariesGaps need covering
BRoof foundationStabilityA full foundationNeeds walls around it
BTerrainTerrainEntrance onlyNo
CStairsStabilityA doorwayIf the twig is exposed
CRaised foundationStabilityLargeYes
CTripletStabilityThree trianglesYes
DFloor-stackedStabilityPlanned from the startYes
DSuicideSealed room1x1No, but no door either
FOffset, God, Roden, Pixel gapPatched——

Which bunker should you build?

  • Solo, first night: a vending machine TC bunker. It takes a vending machine and a doorframe; you can have it before your first furnace is lit.
  • Duo or trio, main base: a freehand external TC outside, multi-TC loot rooms inside. Two TCs to take, loot in three places.
  • A base that trades: a vending roof bunker. It pays for its own honeycomb.
  • A sloped plot: a terrain bunker at the entrance, because nothing beats a sealing piece no one can hit.
  • Cheap raid cost, right now: two or three stairs bunkers in a row. Not elegant, but each one is another cell a raider has to pay for.

Want a base that already has the bunker designed in? The catalogue tags them: browse bases with bunkers, then load any of them on the Greenhouse with one command and walk through the seal yourself.

Soft sides, splash and the three ways bunkers get opened

  1. Soft side. Every foundation, floor and wall has a side that takes full damage from melee tools. A tall raised foundation shows its soft side to the outside; a raider with a jackhammer needs no explosives at all. Cover it, or pick a design without one.
  2. Splash. Rockets and C4 damage everything within their radius, through walls. A twig triangle one wall away from the outside is a twig triangle a rocket can remove from outside — and then the bunker is open. Honeycomb the sealing piece as carefully as the loot.
  3. Shooting through gaps. If the sealing piece leaves a gap you can see through, an explosive round can go through it and hit the sleeping bags inside. No bags, no respawn, no way to open it yourself. Face the gap at a wall.

The S-tier designs are S-tier because none of these three apply to them cleanly: a snapped vending machine has no soft side and no gap, and a freehand bunker's twig is inside the sealed cell.

Five mistakes that open bunkers for free

  1. Placing the vending machine loose in the frame instead of snapped, so the TC can be reached over it.
  2. Leaving stock in the machine and locking yourself out of your own TC.
  3. Sealing a stability bunker with the bags outside it. Die once and you are a raider at your own door.
  4. Forgetting that the piece next to the bunker is the real door. A stone bunker inside twig honeycomb is a twig base.
  5. Building a design from a video without checking the date. Four of the designs on this page are in thousands of videos and none of them work.

Every bunker type, with build steps

Сгруппировано по тирам. Под каждой карточкой две ссылки: построить на Greenhouse или загрузить базу из каталога, где этот бункер уже есть.

SS-тир

S

Vending machine TC bunker

A vending machine snapped into a doorway is a door only you can remove. Put the tool cupboard behind it.

Механика:
Deployable
Подходит:
Any footprint, any group size, from the first hour of wipe.

Как построить

  1. Build a 1x1 or triangle cell for the tool cupboard with a single doorframe into it.
  2. Stand inside and place a vending machine in the doorframe, snapped so it fills the opening, with its back to you.
  3. To get in, pick the machine up with the hammer (you need building privilege and it must be empty), step through, and put it back.
  4. Raiders have no privilege, so they cannot pick it up. They have to break it, and it is tougher than a sheet metal door.

Почему работает

  • Thirty seconds to build and nothing to break to open it.
  • Drops into almost any design: the TC cell is the only part that changes.
  • Cheap to seal relative to the explosives it costs to open.

На что смотреть

  • Snap it. Placed loose in the frame it still blocks the way, but a raider on a box or ladder can reach the TC over the top.
  • A machine with stock in it cannot be picked up — empty it before you leave, or you are bunkered out of your own TC.
S

Vending roof bunker

A sealed roof cell whose only face to the world is the front of a vending machine. A shop and a loot room in one.

Механика:
Deployable
Подходит:
Any roof with a spare 1x1; strongest on bases that trade.

Как построить

  1. On the roof, build a 1x1 cell and leave one wall as a window frame or doorframe.
  2. Place the vending machine from inside so its front sits in that opening, facing out.
  3. Stock it from inside; players buy from outside. Close the cell behind you and the only way to the stock is through the machine.
  4. The owner enters through the cell's own door from the base below, so the machine never has to move.

Почему работает

  • Earns while you sleep: sell the surplus you would otherwise lose to a raid.
  • Fits anywhere a 1x1 fits and costs almost nothing to put up.
  • A raider pays explosives to reach stock that is partly destroyed on the way in.

На что смотреть

  • It can be eco-raided: the surrounding walls are the real door, so honeycomb and upgrade them.
  • Mis-priced listings are the real vulnerability — a shop that sells sulfur for scrap is a bunker you paid someone to open.
S

Freehand external TC bunker

An external tool cupboard sealed inside a stability bunker you open and close by placing and breaking one twig piece.

Механика:
Stability
Подходит:
Any base that wants a second TC; favoured by solo and duo players.

Как построить

  1. Place a foundation freehand, offset from your main footprint, so one triangle of it can only be supported through a piece of twig.
  2. Build the TC cell on the stable part and the entry over the weak part.
  3. Seal: break the twig. The cell stays up because the stable side carries it; the gap is now too small to pass.
  4. Open: place twig back on the same spot — only you can, because only you have privilege there.

Почему работает

  • Gives you an external TC that raiders cannot reach without going through a full bunker.
  • Quick to open: one twig triangle and a hammer.
  • Works as the external TC that every multi-TC design below depends on.

На что смотреть

  • Placement is fiddly the first few times; practise the offset before you build it on a live wipe.

AA-тир

A

Multi-TC bunker

A bunker whose opening piece sits in the range of a second tool cupboard, so only the owner of both can ever rebuild it.

Механика:
Building privilege
Подходит:
Larger footprints with room for hidden loot high in the base.

Как построить

  1. Build a loot cell whose entry is closed by a twig piece.
  2. Make sure that twig piece is inside the range of your external TC as well as the main one.
  3. Break the twig to seal. A raider who takes your main TC still has no privilege at the opening until they also take the external one.
  4. There are many variants; the shape of the cell is yours to decide, the rule is the same.

Почему работает

  • Many variants, so it fits footprints the stability bunkers cannot.
  • Open and close in seconds; great for loot rooms you visit often.
  • Spreads the loot: several small bunkers cost more to open than one big core.

На что смотреть

  • Needs an external TC, which is itself a target. Pair it with the freehand bunker above.
  • Gaps in some variants need soft-side-safe walls to cover them.
  • A gap you can see through is a gap a rocket can be fired through.

BB-тир

B

Roof foundation bunker

A roof piece sits on a foundation edge at an angle no player can walk under. Seal with twig underneath, open by replacing it.

Механика:
Stability
Подходит:
Larger footprints only; the piece takes a full foundation of space.

Как построить

  1. Place a roof on a foundation so its low edge drops to the floor and blocks the path.
  2. Support the open side with twig so the gap stays passable while you work.
  3. Break the twig to seal. The roof stays, the gap under it is now too low to crouch through.
  4. Re-place the twig to open.

Почему работает

  • Faster and far less finicky than floor-stacked designs that do the same job.
  • Cheap to build.

На что смотреть

  • Big: it only fits where a whole foundation can be given up.
  • Expensive to seal to a high tier because the piece is large.
  • Needs walls around it or rockets splash the loot through the roof.
B

Terrain bunker

The twig that seals the entrance is buried in the ground, where no explosive can touch it.

Механика:
Terrain
Подходит:
Entrance bunkers on sloped plots; needs the right spot.

Как построить

  1. Find a slope where a foundation can clip into the terrain.
  2. Build so the piece that holds the entrance open is the part inside the ground.
  3. Break it to seal: anything below the terrain cannot be targeted from outside, so there is nothing to raid.
  4. Re-place it from inside to open.

Почему работает

  • No soft side anywhere — the weak piece is underground.
  • Strong and cheap for what it protects.
  • Opens in one hit.

На что смотреть

  • Only works on a specific kind of ground. If the slope is wrong the bunker is just a wall.

CC-тир

C

Stairs bunker

A staircase in a doorway is a blocker you step over only after breaking a twig triangle. More blocker than bunker, but cheap.

Механика:
Stability
Подходит:
Early wipe, any footprint. Stacks well: several in a row add up.

Как построить

  1. Place stairs so the railing closes the doorway.
  2. The twig triangle floor the stairs sit on is the key: break it and the stairs stay but the way through is gone.
  3. Re-place the twig to open.

Почему работает

  • Easy to build and easy to add to an existing base.
  • Several of them raise raid cost quickly for very little stone.

На что смотреть

  • Depending on how the railing faces, a rocket can go through it and kill the bags inside — then you cannot open it either.
  • A twig triangle not backed by a wall can be splashed open with incendiary or explosive ammo.
C

Raised foundation bunker

The original stability bunker: a raised foundation whose floor you reach only by rebuilding a twig step. Simple, large, soft-sided.

Механика:
Stability
Подходит:
Duo bases with room to spare; the design most players learn first.

Как построить

  1. Place a raised foundation next to a normal one.
  2. Bridge the height difference with twig.
  3. Break the twig to seal: the raised floor is now too high to climb.
  4. Re-place the twig to open.

Почему работает

  • The easiest bunker to understand and build.
  • Opens and seals cheaply.

На что смотреть

  • Hard to design a tight base around: the bunker eats space.
  • Tall foundations show a soft side; protect it and you need a ladder to leave.
  • Wrong honeycomb and the loot can be splashed through the wall.
C

Triplet bunker

Three triangle foundations arranged so one carries the other two through twig. Little known, bulky, soft-sided.

Механика:
Stability
Подходит:
A hidden loot room in a base that already has the space.

Как построить

  1. Lay three triangle foundations in a fan.
  2. Let the middle one carry the entrance through a twig piece.
  3. Break the twig to seal; re-place it to open.

Почему работает

  • Protects a core or hides a loot room, and few raiders recognise it.

На что смотреть

  • Soft-sided: a raider who knows it will not need explosives.

DD-тир

D

Floor-stacked bunker

Two floors stacked by exploiting placement, with the gap sealed by stability. Must be planned before the first foundation.

Механика:
Stability
Подходит:
Almost nothing today; the roof foundation bunker replaced it.

Как построить

  1. Stack floors during the starter build.
  2. Seal the gap by breaking the supporting twig.
  3. Reopen by rebuilding it.

Почему работает

  • —

На что смотреть

  • The floor stack has to be perfect and has to come before everything else.
  • If the protruding floor is broken the bunker opens; a ramp on top turns that into a hard side, if you remember.
  • Difficult to work into any real design.
D

Suicide bunker

A sealed room with a sleeping bag inside. You get in by dying and respawning; loot moves through a drop box in the wall.

Механика:
Sealed room
Подходит:
A last-resort stash for a solo; impractical for daily use.

Как построить

  1. Build a room with no door and a bag inside.
  2. Pass loot in and out through a drop box or a large box set through the wall.
  3. Kill yourself with F1 and respawn on the bag to get in.

Почему работает

  • Nothing to learn, nothing to misplace.

На что смотреть

  • Every visit costs a death and a respawn.
  • Break the drop box and you have a sealed room you cannot loot either.

FF-тир

F

Offset bunker

Relied on an offset placement of two pieces that Facepunch closed.

Механика:
Stability (patched)
Подходит:
Nowhere. Listed so you recognise it in old videos.

Patched. A base built on it opens for free.

F

God bunker

A fully sealed loot room that opened through a placement exploit.

Механика:
Exploit (patched)
Подходит:
Nowhere.

Patched. Still shown in guides from years ago; do not build it.

F

Roden bunker

A stability design closed by a placement fix.

Механика:
Stability (patched)
Подходит:
Nowhere.

Patched.

F

Pixel gap bunker

A gap one pixel wide you could build through. The gap was closed.

Механика:
Exploit (patched)
Подходит:
Nowhere.

Patched.

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